nes’s 3D update

I’ve encountered with many problems and some of them i’m still trying to figure it out.
due to limit of time and a lot of projects coming in, I tried to finish my 3D as much as i could.
I thought i’d have enough time to spend on my model, but i was wrong.
cos while i’m doing my model, i’m also doing a big final project in another class at the same time.
and i’ve spent too much time on modeling more than i thought. especially, modeling
the wires. it took a lot of time to create the right curves and adjusting the attachments
with the wires onto the body. It’s really hard to do. although I’ve already researched some useful tutorials,
it’s still not like what i was looking for. i’m afraid that i might not be able to finish
some of the elements on time because time’s running out.
but i’ll try to move on to other steps first although this still image might not be completed perfectly
and here’s what i’ve done so far. It might not look like what i expected at the first time
but i’ve tried to work as much as possible.
now i’m doing texture of the hulien and props.

here im using headus program to cut the UV of the bathtub and the hulien body

Screen shot 2013-06-25 at 12.06.37 PM Screen shot 2013-06-25 at 12.09.31 PM

Screen shot 2013-06-25 at 12.12.55 PM

here’s my bathtub and Hulien UVs

bath body

some of the models do not have to be cut in headus
I could choose the right and suitable shaders for each part
and adding colors and bump in it.
For example the glowing things on the eyebrows

Screen shot 2013-06-25 at 12.35.57 PM


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